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Unreal Engine Survival Game
This post showcases my development cycle for a personal project. This post is regularly updated with the current progress. Start of project (5th of February) For my own development of my skillset, I decided to expand my knowledge of Unreal and its blueprints by creating a survival game. This game would have the player prepare for a harsh winter by seeking out a tree in a forest to stock up for firewood. Additionally, players would need to forage for food in this same forest.

Ivo Roggeveld


Graduation project Hanze XRlab
Disclaimer: As this project had the main focus of using haptic feedback (Feeling phisical vibrations) there won't be as many pictures attached to this blog. Screenshot of the final prototype Project description My graduation project was done for the XRlab at the Hanze (Groningen). The goal of this project was making VR more accessible for blind and visually impaired people through the use of haptic feedback. Specifically, how haptic feedback could be used to communicate which

Ivo Roggeveld


Paleis Soestdijk Experience
At the end of 2023 VirtuWalk gave me the opportunity to work on a prototype experience about Paleis Soestdijk. The goal of this opportunity was to showcase the possibilities that VirtuWalk could offer Paleis Soestdijk. For this project I mainly worked on recreating the palace and it's surroundings in Unity. 3D models To create 3D models that were needed to recreate the palace and its surroundings, I had to get reference pictures. For this there was one day to take pictures of

Ivo Roggeveld


Internship at VirtuWalk
My internship (Jan-Jun 2023) at VirtuWalk tasked me with the creation of a multiplayer experience for their treadmill in VR. The goal of this multiplayer experience was to showcase the possibilities of the treadmill. The multiplayer experience was played by having one user use the VR glasses while on the treadmill, and another user use VR glasses while standing still. The user on the treadmill would have to play against the user that was standing still. This experience was cr

Ivo Roggeveld


Block Building Game
Title screen of our game Together with a team, which I managed, we created a block building game. This game is a multiplayer game, in which the first player builds a base/ fort around a golden block, which the second player needs to find and touch. The blocks were physically located in the world and could be picked up by the first player and moved to where they wanted it to be moved. Certain blocks would have special effects such as a statis field block, which would stop any

Ivo Roggeveld
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